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Direct X!
Being that DirectX is one of the biggest coding languages for making games, it would only be fitting to learn how to do it.
There were two courses learning DirectX, covering both 2D and 3D, shaders, mapping, texturing, how the render pipeline works, and so much more!
DirectX may be extremly confusing, but I found both of these classes exciting.
I was let down that there wasn't a third when I finished the second.
My final project was to do environmental mapping. My partner and I wanted to make the center sphere have the mapping (sun), with another textured sphere (earth) orbiting around the sun. We figured, why stop at just earth? So instead we did the entire solar system (including pluto).
My final project was to do environmental mapping. My partner and I wanted to make the center sphere have the mapping (sun), with another textured sphere (earth) orbiting around the sun. We figured, why stop at just earth? So instead we did the entire solar system (including pluto).
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