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You can always click the close button to hide as well
Lighting and Textures Photos
This first picture was a small assignment I was given early on.
There are two customized wine glasses, with a teapot, sitting on a table, in the kitchen.
There is a yellow light being shined upon them.
This second image is one of the two final pictures for my final project for the class: Lighting and Textures.
All of the textures are my own, as well as all the modeling. This picture is based in medieval times.
The stone bridge as well as the lanterns are proof enought of that.
This is the second image used for my final. You can tell that this is taken from a different angle.
I wanted to get some of the sword in one of the pictures for my final.
It's hard to tell but if you look hard enought,
you can see that the sword has gained some rust from sitting in the same spot over a course of many seasons.
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Alien Invaders Stills
After I was done rendering the video and all was well,
I experimented taking some cool camera shots of my scene.
Just a basic top down.
This one is the main front view from a far distance.
This one is the main front view from a medium distance, at a slightly different angle.
This one is the main front view from a far distance, at about the same angle as the prior picture.
I like this one a lot! There goes the eskimo!
Finally, this is is a screenshot where the eskimo is on the ground and the
camera is looking into the light from the igloo.
Yes that is probably my credits in the background.
Just a basic top down.
You can check out some cool Alien Invaders videos on the Animation page.
Starfall
Being the Art Director for the Starfall project has a great honor.
I got to do what I like best in the game design industy - Modeling.
As stated on the level design page,
Starfall was a project for my Game Production course.
When I wasn't creating the levels to play, I was modeling the assets in the game.
Below are the objects I created.
Pictures will be posted soon!
Below are the objects I created.
Pictures will be posted soon!
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