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You can always click the close button to hide as well
Game Engine Programming - Final
The class Game Engine Programming focused on using the Unreal Development Kit (UDK). Many of the things I used in the Terrain level were not included in the project.
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Game Engine Programming - Terrain
Game Engine Programming is an introductory course to Unreal Development Kit (UDK).
We went over a lot of what the level editor can do, such as:
matinee, kismet, particle systems, height map, volumes, and importing from 3DS Max.
This Terrain level was a small assignment that had to include all of these things.
Please take a second to watch my video, and I'll show you:
This Terrain level was a small assignment that had to include all of these things.
Please take a second to watch my video, and I'll show you:
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Starfall
For my Game Production course (this couse is the very last class you take before graduation)
we basically have to make a complete game.
As stated on the modeling page, my roll was the Art Director.
Our project was titled Starfall which is a sci-fi futuristic game.
I spent a lot of time modeling the different ships in the game (3Ds Max),
as well as created two of the levels you play in the UDK editor.
Videos will be posted soon
Videos will be posted soon
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Water Level - BETA
This is a project I've put on myself. I've wanted to have a project for my portfolio that I did outside of class. I knew if the project was coding that I would get stuck and frustrated, then quit the project all together. I went with a UDK level for the simple reason that I could have a large scale project with many imported models from Max.
The video below is a walkthrough of how far the level is as of May 2013. I don't work on the level that much, only in my limited spare time. As you will see, there is a lot of work left to do.
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